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Farmstead darkest dungeon guide
Farmstead darkest dungeon guide






farmstead darkest dungeon guide

Likewise, use Vestal's Divine Comfort for the same reason - critical heals can relieve stress. If possible, use Sheildbreaker's Impale - this can help with stress healing. My typical turn would be: Jester (Battle Ballad or Inspiring Tune, as needed), Shieldbreakers (Impale or Adder's Kiss, as dictated by the situation), Vestal (heal). Pierce - used when the Shieldbreaker gets a turn and isn't in the front spot. 5 points of damage over time is pretty niceģ. Adder's Kiss - used when in the front spot, and when a larger foe is in range. Also keep in mind that this hits all the baddies - meaning you have four chances for a critical, and remember that the critical hit has a chance to do some stress heal to you and possibly a party member.Ģ. Spreading blight among the baddies is great. Impale - used when there are multiple enemies and the Sheildbreaker is in the first position.

farmstead darkest dungeon guide

Dazzling light - used to stun when I thought I could get away with itġ. Judgement - used when I want to do a bit of damage, and also heal the Vestalģ. NOTE: a critical heal on a character will often (always?) reduce their stress!Ģ. Switch between Divine Grace to heal one person, or Divine Comfort to heal the entire party. Dirk Stab - used very rarely, but good to finish off baddies or move the Jester forwardġ.

farmstead darkest dungeon guide

Finale - on bosses, or strong opponents, but only when the opponents had re-arranged my squad resulting in the Jester being in the front (the only place from which the Jester can use Finale)Ĥ.

FARMSTEAD DARKEST DUNGEON GUIDE PLUS

Inspiring Tune - decrease one party member's stress, plus buff Finale just like aboveģ. Battle Ballad most of the time - increase party speed, accuracy, and critical chance plus buff Finale's damage and critical chance, should it be neededĢ. Holy water is optional, but I needed it for the added trinket boost to healing for the Vestalĭo not bring: torches (there's no need), shovels, and other DLC provisions, including shard dust.ġ. Shieldbreaker - Snakeskin (protection and HP boost)įood, antivenom, bandages, medicinal herbs, keys, holy water, laudanum - as much of these as possible. Jester - Every rose has its thorn (stress relief), Turn back time (stress relief), Tiger's Eye (accuracy and critical chance boost for a sheildbreaker) Vestal - Pray, Santuary (both stress relief) Again, refer to Uncle Fester's guide, linked above. Please note that there are other good quirks which my characters did not have. Shieldbreaker (both) - Pierce, Puncture, Adder's Kiss, Impale Jester - Dirk Stab, Finale, Battle Ballad, Inspiring Tune Vestal - Judgement, Dazzling Light, Divine Grace, Divine Comfort NOTE: the Heavy Boots on one Sheildbreaker was to try and get that Shieldbreaker to go second in any given turn, thus enabling me to use "Impale" or "Adder's Kiss" with each Shieldbreaker in succession (see below). Sheldbreaker - Fuseman's Matchstick (increased DMG and critical chance on ranged attacks), Hag's Ladle (increased blight chance) Shieldbreaker - Heavy Boots (protection, move resist, lower speed), Spectral Speartip (increased damage and HP) Jester - Bright Tambourine (lower stress taken, better stress removal skills), Vestal - Sacred Scroll (better healing, lower stress), Heretical Passage (better healing) Vestal - Jester - Shieldbreaker - Shieldbreaker Instead of repeating what was put there, I'll simply relay my personal experiences that (finally!) worked in trying to get this achievement. There are many different group and trinket compositions that will get you the achievement (see the comment thread below Uncle Fester's Guide). Uncle Fester's guide really covers just about everything you need to know. I refer you to Uncle Fester's Guide on Steam: This achievement is for getting 300 kills during a run through the Color of Madness DLC.








Farmstead darkest dungeon guide